online-game

Game developers warn FCC of "balkanized" Internet

A team of online game developers and boosters told the Federal Communications Commission on Thursday about worries that the big ISPs could fragment the Internet with “pay-for-priority” arrangements, causing economic troubles for the gaming industry similar to those created by mobile access providers. “Software platform developers like Microsoft and Facebook pose less of a threat to innovation than infrastructure owners,” one developer told the agency, according to notes of the meeting . He added that “if the Internet were balkanized, and developers had to negotiate separately with each ISP, that would be a substantial drag on innovation because it would divert resources from development.”

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Wednesday, January 20th, 2010 P2P News No Comments

‘Sell music, not copies …’

“I first started getting interested in ‘copyfight’ and issues related to filesharing in college, where I was introduced to a local network where resident students across the university campus could connect and share what they loved on- and offline,” writes Michael Castello on his mistypedURL blog. As the music industry continued to, “ratchet up their anti-sharing campaigns, I thought that the iTunes Music Store, the EFF’s Voluntary Collective Licensing plan and later, Warner Music’s Choruss were effective ways to ‘monetize’ widespread music trading,” he says, continuing »»» While at least the EFF’s idea isn’t horrible, I’ve more recently realized that creating “digital storefronts” that are essentially retooled versions of the record store are terribly lacking strategies for benefiting from 21st century technology. Two competing ideas As I’ve followed the copyfight in its various incarnations across the web, I repeatedly see two seemingly oppositional statements.

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Tuesday, October 13th, 2009 P2P News No Comments